Rules & scoring
Use the mode tabs to look up scoring categories, combinations, and bonuses.
Classic: five dice
Five dice, 13 categories. Add your category scores and bonuses for your final total.
Upper section: Ones through Sixes
Count only dice that match the category. The other dice do not add points.
- Ones
- Add every 1.Example: 1, 1, 3, 5, 6 scores 2 points.
- Twos
- Add every 2.Example: 2, 2, 2, 4, 6 scores 6 points.
- Threes
- Add every 3.Example: 1, 3, 3, 5, 6 scores 6 points.
- Fours
- Add every 4.Example: 2, 4, 4, 4, 6 scores 12 points.
- Fives
- Add every 5.Example: 1, 2, 5, 5, 5 scores 15 points.
- Sixes
- Add every 6.Example: 1, 2, 4, 6, 6 scores 12 points.
Lower section: combinations
- Three of a Kind
- At least three dice show the same face. Score all five dice.Example: 3, 3, 3, 5, 6 scores 20 points.
- Four of a Kind
- At least four dice show the same face. Score all five dice.Example: 4, 4, 4, 4, 2 scores 18 points.
- Full House
- Three of one face and a pair of another score 25 points.Example: 2, 2, 2, 5, 5.
- Small Straight
- Four consecutive faces score 30 points.Example: 1, 2, 3, 4, 6.
- Large Straight
- The sequence 1–2–3–4–5 or 2–3–4–5–6 scores 40 points.
- Yatzy
- Five matching dice score 50 points in the Yatzy category.
- Chance
- Add all five dice, whatever they show.Example: 1, 2, 4, 5, 6 scores 18 points.
Two bonuses to remember
Score at least 63 across Ones through Sixes to earn 35 bonus points. Three of each face adds up to 63.
After scoring 50 in the Yatzy category, each later five-of-a-kind scored in another category adds 100 bonus points. A later five-of-a-kind also qualifies as a Full House (Joker rule).
Choosing a category
Check which categories are still open before you score. A roll can fit more than one category, so compare its points with the upper bonus you are building toward. A missed combination can be entered as zero in one category.
Arcane Colors and Element Frenzy use these number categories and bonuses, plus their own special categories. Hexroll has a separate six-dice scoresheet.
Arcane Colors: color scoring
The 13 Classic categories stay the same, including the 35-point bonus at 63 upper-section points. Arcane Colors adds four color categories.
Mode-specific score categories
- Ruby Yatzy
- All five dice are Ruby: 30 points.
- Gold Yatzy
- All five dice are Gold: 30 points.
- Azure Yatzy
- All five dice are Azure: 30 points.
- Prisma
- Three dice of one color and two of another: 15 points. Face values do not need to match.
Element Frenzy: elemental scoring
Each die has a number and an element: Fire, Water, Air, Earth, or Ether. The 13 Classic number categories and both bonuses still apply. Five elemental categories are added.
Mode-specific score categories
- Conflux
- One die of each element: 40 points.
- Resonance
- All five dice show the same element: 50 points.
- Void
- Three Ether dice and two dice of one other element: 30 points.
- Lava
- At least two Fire and two Earth: 20 points. The fifth die can be any element.
- Storm
- At least two Water and two Air: 20 points. The fifth die can be any element.
Hexroll: six-dice scoring
Hexroll uses six dice and 18 categories. Classic categories still apply, with all six dice included when summing a roll. The upper bonus is 70 points at 84 or more upper-section points. After scoring Yatzy, each later six-of-a-kind scored in another category adds 100 bonus points.
Extra categories and changed scores
- Two Pairs
- Two pairs of different values. Add both pairs. If you roll more than two pairs, use the two highest values.
- Three Pairs
- Three pairs of different values: score the sum of all six dice.
- Five of a Kind
- At least five dice show the same face: score the sum of all six dice.
- Mansion
- Two different triplets: 40 points.
- Full Straight
- All values from 1 through 6 appear once: 60 points.
- Yatzy
- All six dice show the same value: 80 points.
Joker: after scoring Yatzy, a later six-of-a-kind can count as a Full House or Mansion.













































